It's actually quite inevitable that Sony will follow with a similar model.īoy you can't even read what he wrote, he is talking (or our discussion my response to him) about xCloud. Think Netflix Originals or similar giving countless actors/actresses a chance they would never have had with the traditional moviemaking model. GamePass is actually becoming a lifeline for many games studios which would otherwise have been sentenced to obscurity and extinction without it. It's why GamePass will not only succeed, but it will force the hand of others in the industry. It has very low survival rate for studios on the current model on all platforms, especially the new studios. You need to study the state of the gaming industry. This completely excludes the used games sub-market which yields zero sales for the publishers. Except for relatively few titles, most games sales come at a fraction of the original price.
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For the vast majority of games, only a handful are purchased at full price. There is a reason there is very good growth with GamePass. Maybe you thought 'historically' since there was nothing like it before and no one thought it in the classroom or textbooks. I'm pretty sure you must have bet that Netflix will be a 'failure' or something like that. GamePass alone is enough to make Xbox more than profitable. Somehow, you think you know more than the Xbox leadership? Or maybe you wrote the $7.5 billion for the Bethesda acquisition and the strategy behind GamePass and Xcloud? And once broadband tech gets good enough, all will be dwarfed by streaming just by the minimal engry cost.Īctually, fjtorres' posts makes sense, while yours simply do not.
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Sony exclusives aren't just Sony being a junkyard dog, it is them maximizing tbeir development costs, which makes sense when tbey're dominant (PS2/PS4 eras) but less so when they're not (PS3 era and now) hence their recent "discovery" of the PC gaming market.hĬonsoles get a lot of gaming press coverage but the entire sector is dwarfed by the PC and Mobile gaming communities. And with current gen games already running 8-9 figure budgets it takes a lot to recoup the porting costs. Which makes XBOX a minimal-cost spinoff but Sony a bigger cost investment. Ports take time and cost money and Bethesda RPGs have always had PC as the lead platform.
Reducing development cost by going with DX12Ultimate and using XCloud to go everywhere is the new game. Get them interested enough they might go with PC or if their broadband is good enough they might sign up for GAMEPASS via web.
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In any case, we may have gotten some more definitive confirmation today from renowned industry reporter with great hair Jeff Grubb of VentureBeat, who clarified that he has confirmed that indeed, the plan is for Starfield to be exclusive to Xbox and PC.ġ- Bethesda has lately been holding back official announcements until 3-5 months before release.Ģ- By playing coy they get more exposure and free promotion from rumors, speculation, and leaks, to everybody, not just XBOXers.ģ- As long as it isn't official, the Sony and Nintendo fans will keep an eye on the game, hoping it might come there. I suppose the biggest impact that announcement could have is right at the end of the Starfield trailer after you've shown off (hopefully) some seriously explosive gameplay. Indeed, Microsoft has largely been coy about hard-confirming that expected exclusivity. I was reluctant to put a hard claim on that, however, knowing that plans can change over time. Xbox head Phil Spencer echoed that during the Bethesda Xbox roundtable show earlier in the year. I had initially heard when we broke the news about Bethesda joining Xbox that the plan was to bring those games exclusively to Xbox Game Pass platforms.
I wrote in a previous article that I expected Starfield, The Elder Scrolls, Fallout, and so on to all go exclusive to platforms where Xbox Game Pass exists.